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use buffer::Buffer;
use pixel;
use view;
use super::Scaler;
pub trait Scale<P, C>
where P: pixel::Read<C> + pixel::Write<C>,
C: pixel::Channel,
{
fn resize<A>(self, width: u32, height: u32) -> Buffer<P, C, Vec<C>>
where A: Scaler<P, C, P, C>;
fn scale_by<A>(self, factor: f32) -> Buffer<P, C, Vec<C>>
where A: Scaler<P, C, P, C>;
fn scale_to<A>(self, width: u32, height: u32) -> Buffer<P, C, Vec<C>>
where A: Scaler<P, C, P, C>;
}
impl<'i, P, C, I> Scale<P, C> for I
where P: pixel::Read<C> + pixel::Write<C>,
C: pixel::Channel,
I: Into<view::Read<'i, P, C>>
{
#[inline]
fn resize<A>(self, width: u32, height: u32) -> Buffer<P, C, Vec<C>>
where A: Scaler<P, C, P, C>,
{
resize::<A, _, P, C, P, C>(self, width, height)
}
#[inline]
fn scale_by<A>(self, factor: f32) -> Buffer<P, C, Vec<C>>
where A: Scaler<P, C, P, C>
{
by::<A, _, P, C, P, C>(self, factor)
}
#[inline]
fn scale_to<A>(self, width: u32, height: u32) -> Buffer<P, C, Vec<C>>
where A: Scaler<P, C, P, C>,
{
to::<A, _, P, C, P, C>(self, width, height)
}
}
#[inline]
pub fn resize<'i, A, I, PI, CI, PO, CO>(input: I, width: u32, height: u32) -> Buffer<PO, CO, Vec<CO>>
where A: Scaler<PI, CI, PO, CO>,
PO: From<PI>,
PO: pixel::Write<CO>,
CO: pixel::Channel,
PI: pixel::Read<CI>,
CI: pixel::Channel,
I: Into<view::Read<'i, PI, CI>>
{
let input = input.into();
if input.width() == width && input.height() == height {
return input.convert::<PO, CO>();
}
A::scale(&input.into(), width, height)
}
#[inline]
pub fn by<'i, A, I, PI, CI, PO, CO>(input: I, factor: f32) -> Buffer<PO, CO, Vec<CO>>
where A: Scaler<PI, CI, PO, CO>,
PO: From<PI>,
PO: pixel::Write<CO>,
CO: pixel::Channel,
PI: pixel::Read<CI>,
CI: pixel::Channel,
I: Into<view::Read<'i, PI, CI>>
{
let input = input.into();
let width = input.width() as f32 * factor;
let height = input.height() as f32 * factor;
resize::<A, _, PI, CI, PO, CO>(input, width as u32, height as u32)
}
#[inline]
pub fn to<'i, A, I, PI, CI, PO, CO>(input: I, width: u32, height: u32) -> Buffer<PO, CO, Vec<CO>>
where A: Scaler<PI, CI, PO, CO>,
PO: From<PI>,
PO: pixel::Write<CO>,
CO: pixel::Channel,
PI: pixel::Read<CI>,
CI: pixel::Channel,
I: Into<view::Read<'i, PI, CI>>
{
let input = input.into();
let r_old = input.width() as f32 / input.height() as f32;
let r_new = width as f32 / height as f32;
let scale = if r_new > r_old {
height as f32 / input.height() as f32
}
else {
width as f32 / input.width() as f32
};
let width = input.width() as f32 * scale;
let height = input.height() as f32 * scale;
resize::<A, _, PI, CI, PO, CO>(input, width as u32, height as u32)
}
#[cfg(test)]
mod test {
use super::*;
use processing::scaler::Nearest;
use buffer;
use color::Rgb;
#[test]
fn nearest() {
let mut buffer = buffer::Rgb::new(2, 2);
buffer.set(0, 0, &Rgb::new(1.0, 0.0, 0.0));
buffer.set(1, 0, &Rgb::new(0.0, 1.0, 0.0));
buffer.set(0, 1, &Rgb::new(0.0, 0.0, 1.0));
buffer.set(1, 1, &Rgb::new(1.0, 0.0, 1.0));
let result = buffer.resize::<Nearest>(4, 4);
assert_eq!(Rgb::new(1.0, 0.0, 0.0), result.get(0, 0));
assert_eq!(Rgb::new(1.0, 0.0, 0.0), result.get(1, 0));
assert_eq!(Rgb::new(1.0, 0.0, 0.0), result.get(0, 1));
assert_eq!(Rgb::new(1.0, 0.0, 0.0), result.get(1, 1));
assert_eq!(Rgb::new(0.0, 1.0, 0.0), result.get(2, 0));
assert_eq!(Rgb::new(0.0, 1.0, 0.0), result.get(3, 0));
assert_eq!(Rgb::new(0.0, 1.0, 0.0), result.get(2, 1));
assert_eq!(Rgb::new(0.0, 1.0, 0.0), result.get(3, 1));
assert_eq!(Rgb::new(0.0, 0.0, 1.0), result.get(0, 2));
assert_eq!(Rgb::new(0.0, 0.0, 1.0), result.get(1, 2));
assert_eq!(Rgb::new(0.0, 0.0, 1.0), result.get(0, 3));
assert_eq!(Rgb::new(0.0, 0.0, 1.0), result.get(1, 3));
assert_eq!(Rgb::new(1.0, 0.0, 1.0), result.get(2, 2));
assert_eq!(Rgb::new(1.0, 0.0, 1.0), result.get(3, 2));
assert_eq!(Rgb::new(1.0, 0.0, 1.0), result.get(2, 3));
assert_eq!(Rgb::new(1.0, 0.0, 1.0), result.get(3, 3));
}
}