Re-exports
pub use crate::actor::Actor;
pub use crate::aggregate::Aggregate;
pub use crate::articulation_link::ArticulationLink;
pub use crate::articulation_reduced_coordinate::ArticulationReducedCoordinate;
pub use crate::base::Base;
pub use crate::controller::Controller;
pub use crate::controller_manager::ControllerManager;
pub use crate::foundation::AllocatorCallback;
pub use crate::foundation::Foundation;
pub use crate::foundation::ScratchBuffer;
pub use crate::owner::Owner;
pub use crate::physics::Physics;
pub use crate::physics::PhysicsFoundation;
pub use crate::physics::PX_PHYSICS_VERSION;
pub use crate::rigid_actor::RigidActor;
pub use crate::rigid_body::RigidBody;
pub use crate::rigid_dynamic::RigidDynamic;
pub use crate::rigid_static::RigidStatic;
pub use crate::scene::FilterShaderDescriptor;
pub use crate::scene::Scene;
pub use crate::scene::SimulationThreadType;
pub use crate::shape::CollisionLayers;
pub use crate::shape::Shape;
pub use crate::simulation_event_callback::AdvanceCallback;
pub use crate::simulation_event_callback::CollisionCallback;
pub use crate::simulation_event_callback::ConstraintBreakCallback;
pub use crate::simulation_event_callback::PxSimulationEventCallback;
pub use crate::simulation_event_callback::TriggerCallback;
pub use crate::simulation_event_callback::WakeSleepCallback;
pub use crate::traits::descriptor::ConstraintDescriptor;
pub use crate::traits::descriptor::MaterialDescriptor;
pub use crate::traits::descriptor::PlaneDescriptor;
pub use crate::traits::descriptor::RigidDynamicDescriptor;
pub use crate::traits::descriptor::RigidStaticDescriptor;
pub use crate::traits::descriptor::SceneDescriptor;
pub use crate::traits::descriptor::ShapeDescriptor;
pub use crate::articulation_cache::*;
pub use crate::articulation_joint_reduced_coordinate::*;
pub use crate::geometry::*;
pub use crate::height_field::*;
pub use crate::math::*;
Structs
- Flags for
PxActorFlag
- Flags for
PxArticulationFlag
- Flags for
PxRigidBodyFlag
- Flags for
PxRigidDynamicLockFlag
- Flags for
PxShapeFlag
Enums
- Flags which control the behavior of an actor.
- Flags for PxBase.
- Broad phase algorithm used in the simulation
- an enumeration of concrete classes inheriting from PxBase
- Parameter to addForce() and addTorque() calls, determines the exact operation that is carried out.
- Pruning structure used to accelerate scene queries.
- Collection of flags describing the behavior of a rigid body.
- Collection of flags providing a mechanism to lock motion along/around a specific axis.
- flags for configuring properties of the scene
- Flags which affect the behavior of PxShapes.
- Enum for selecting the type of solver used for the simulation.