1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
#![warn(clippy::all)]
use std::{marker::PhantomData, ptr::drop_in_place};
use crate::{
geometry::PxGeometry,
math::PxTransform,
owner::Owner,
physics::Physics,
rigid_actor::RigidActor,
shape::Shape,
traits::{Class, UserData},
};
use physx_sys::{phys_PxCreateStatic, PxRigidActor_release_mut, PxRigidStatic_getConcreteTypeName};
#[repr(transparent)]
pub struct PxRigidStatic<S, Geom: Shape> {
pub(crate) obj: physx_sys::PxRigidStatic,
phantom_user_data: PhantomData<(S, Geom)>,
}
unsafe impl<U, Geom: Shape> UserData for PxRigidStatic<U, Geom> {
type UserData = U;
fn user_data_ptr(&self) -> &*mut std::ffi::c_void {
&self.obj.userData
}
fn user_data_ptr_mut(&mut self) -> &mut *mut std::ffi::c_void {
&mut self.obj.userData
}
}
impl<S, Geom: Shape> Drop for PxRigidStatic<S, Geom> {
fn drop(&mut self) {
unsafe {
drop_in_place(self.get_user_data_mut() as *mut _);
PxRigidActor_release_mut(self.as_mut_ptr())
}
}
}
unsafe impl<P, S, Geom: Shape> Class<P> for PxRigidStatic<S, Geom>
where
physx_sys::PxRigidStatic: Class<P>,
{
fn as_ptr(&self) -> *const P {
self.obj.as_ptr()
}
fn as_mut_ptr(&mut self) -> *mut P {
self.obj.as_mut_ptr()
}
}
unsafe impl<S: Send, Geom: Shape + Send> Send for PxRigidStatic<S, Geom> {}
unsafe impl<S: Sync, Geom: Shape + Sync> Sync for PxRigidStatic<S, Geom> {}
impl<S, Geom: Shape> RigidActor for PxRigidStatic<S, Geom> {
type Shape = Geom;
}
impl<S, Geom: Shape> RigidStatic for PxRigidStatic<S, Geom> {}
pub trait RigidStatic: Class<physx_sys::PxRigidStatic> + RigidActor + UserData {
fn new(
physics: &mut impl Physics,
transform: PxTransform,
geometry: &impl Class<PxGeometry>,
material: &mut <Self::Shape as Shape>::Material,
shape_transform: PxTransform,
user_data: Self::UserData,
) -> Option<Owner<Self>> {
unsafe {
Self::from_raw(
phys_PxCreateStatic(
physics.as_mut_ptr(),
transform.as_ptr(),
geometry.as_ptr(),
material.as_mut_ptr(),
shape_transform.as_ptr(),
),
user_data,
)
}
}
unsafe fn from_raw(
ptr: *mut physx_sys::PxRigidStatic,
user_data: Self::UserData,
) -> Option<Owner<Self>> {
let actor = (ptr as *mut Self).as_mut();
Owner::from_raw(actor?.init_user_data(user_data))
}
fn get_user_data(&self) -> &Self::UserData {
unsafe { UserData::get_user_data(self) }
}
fn get_user_data_mut(&mut self) -> &mut Self::UserData {
unsafe { UserData::get_user_data_mut(self) }
}
fn get_concrete_type_name(&self) -> Option<&str> {
unsafe {
std::ffi::CStr::from_ptr(PxRigidStatic_getConcreteTypeName(self.as_ptr()) as _)
.to_str()
.ok()
}
}
}