pub unsafe extern "C" fn PxSimulationFilterCallback_pairFound_mut(
    self_: *mut PxSimulationFilterCallback,
    pairID: u32,
    attributes0: u32,
    filterData0: PxFilterData,
    a0: *const PxActor,
    s0: *const PxShape,
    attributes1: u32,
    filterData1: PxFilterData,
    a1: *const PxActor,
    s1: *const PxShape,
    pairFlags: *mut PxPairFlags
) -> PxFilterFlags
Expand description

Filter method to specify how a pair of potentially colliding objects should be processed.

This method gets called when the filter flags returned by the filter shader (see [PxSimulationFilterShader]) indicate that the filter callback should be invoked ([PxFilterFlag::eCALLBACK] or #PxFilterFlag::eNOTIFY set). Return the PxFilterFlag flags and set the PxPairFlag flags to define what the simulation should do with the given collision pair.

Filter flags defining whether the pair should be discarded, temporarily ignored or processed and whether the pair should be tracked and send a report on pair deletion through the filter callback