pub unsafe extern "C" fn PxShape_setLocalPose_mut(
    self_: *mut PxShape,
    pose: *const PxTransform
)
Expand description

Sets the pose of the shape in actor space, i.e. relative to the actors to which they are attached.

This transformation is identity by default.

The local pose is an attribute of the shape, and so will apply to all actors to which the shape is attached.

Sleeping: Does NOT wake the associated actor up automatically.

Note: Does not automatically update the inertia properties of the owning actor (if applicable); use the PhysX extensions method PxRigidBodyExt::updateMassAndInertia to do this.

Default: the identity transform