pub unsafe extern "C" fn PxScene_removeActor_mut(
    self_: *mut PxScene,
    actor: *mut PxActor,
    wakeOnLostTouch: bool
)
Expand description

Removes an actor from this scene.

If the actor is not part of this scene (see [PxActor::getScene]), the call is ignored and an error is issued.

You can not remove individual articulation links (see PxArticulationLink) from the scene. Use #removeArticulation() instead.

If the actor is a PxRigidActor then all assigned PxConstraint objects will get removed from the scene automatically.

If the actor is in an aggregate it will be removed from the aggregate.