pub unsafe extern "C" fn PxSceneQueryExt_sweepAny(
    scene: *const PxScene,
    geometry: *const PxGeometry,
    pose: *const PxTransform,
    unitDir: *const PxVec3,
    distance: f32,
    queryFlags: PxHitFlags,
    hit: *mut PxQueryHit,
    filterData: *const PxQueryFilterData,
    filterCall: *mut PxQueryFilterCallback,
    cache: *const PxQueryCache,
    inflation: f32
) -> bool
Expand description

Sweep returning any blocking hit, not necessarily the closest.

Returns whether any rigid actor is hit along the sweep path.

If a shape from the scene is already overlapping with the query shape in its starting position, behavior is controlled by the PxSceneQueryFlag::eINITIAL_OVERLAP flag.

True if a blocking hit was found.