pub unsafe extern "C" fn PxRigidDynamic_getContactReportThreshold(
self_: *const PxRigidDynamic
) -> f32
Expand description
Retrieves the force threshold for contact reports.
The contact report threshold is a force threshold. If the force between
two actors exceeds this threshold for either of the two actors, a contact report
will be generated according to the contact report threshold flags provided by
the filter shader/callback.
See PxPairFlag
.
The threshold used for a collision between a dynamic actor and the static environment is the threshold of the dynamic actor, and all contacts with static actors are summed to find the total normal force.
Default: PX_MAX_F32
Force threshold for contact reports.