pub unsafe extern "C" fn PxRigidDynamic_getContactReportThreshold(
    self_: *const PxRigidDynamic
) -> f32
Expand description

Retrieves the force threshold for contact reports.

The contact report threshold is a force threshold. If the force between two actors exceeds this threshold for either of the two actors, a contact report will be generated according to the contact report threshold flags provided by the filter shader/callback. See PxPairFlag.

The threshold used for a collision between a dynamic actor and the static environment is the threshold of the dynamic actor, and all contacts with static actors are summed to find the total normal force.

Default: PX_MAX_F32

Force threshold for contact reports.