pub unsafe extern "C" fn PxRigidBody_setMass_mut(
    self_: *mut PxRigidBody,
    mass: f32
)
Expand description

Sets the mass of a dynamic actor.

The mass must be non-negative.

setMass() does not update the inertial properties of the body, to change the inertia tensor use setMassSpaceInertiaTensor() or the PhysX extensions method PxRigidBodyExt::updateMassAndInertia.

A value of 0 is interpreted as infinite mass.

Values of 0 are not permitted for instances of PxArticulationLink but are permitted for instances of PxRigidDynamic.

Default: 1.0

Sleeping: Does NOT wake the actor up automatically.