pub unsafe extern "C" fn PxRigidBody_setForceAndTorque_mut(
    self_: *mut PxRigidBody,
    force: *const PxVec3,
    torque: *const PxVec3,
    mode: PxForceMode
)
Expand description

Sets the impulsive force and torque defined in the global coordinate frame to the actor.

::PxForceMode determines if the cleared torque is to be conventional or impulsive.

The force modes PxForceMode::eIMPULSE and PxForceMode::eVELOCITY_CHANGE can not be applied to articulation links.

It is invalid to use this method if the actor has not been added to a scene already or if PxActorFlag::eDISABLE_SIMULATION is set.