pub unsafe extern "C" fn PxRigidBody_setCMassLocalPose_mut(
    self_: *mut PxRigidBody,
    pose: *const PxTransform
)
Expand description

Sets the pose of the center of mass relative to the actor.

Changing this transform will not move the actor in the world!

Setting an unrealistic center of mass which is a long way from the body can make it difficult for the SDK to solve constraints. Perhaps leading to instability and jittering bodies.

Default: the identity transform