pub unsafe extern "C" fn PxRigidBodyExt_computeVelocityDeltaFromImpulse_1(
    body: *const PxRigidBody,
    globalPose: *const PxTransform,
    point: *const PxVec3,
    impulse: *const PxVec3,
    invMassScale: f32,
    invInertiaScale: f32,
    deltaLinearVelocity: *mut PxVec3,
    deltaAngularVelocity: *mut PxVec3
)
Expand description

Computes the linear and angular velocity change vectors for a given impulse at a world space position taking a mass and inertia scale into account

This function is useful for extracting the respective linear and angular velocity changes from a contact or joint when the mass/inertia ratios have been adjusted.

if this call is used to determine the velocity delta for an articulation link, only the mass properties of the link are taken into account.