pub unsafe extern "C" fn PxRigidBodyExt_computeLinearAngularImpulse(
    body: *const PxRigidBody,
    globalPose: *const PxTransform,
    point: *const PxVec3,
    impulse: *const PxVec3,
    invMassScale: f32,
    invInertiaScale: f32,
    linearImpulse: *mut PxVec3,
    angularImpulse: *mut PxVec3
)
Expand description

Computes the linear and angular impulse vectors for a given impulse at a world space position taking a mass and inertia scale into account

This function is useful for extracting the respective linear and angular impulses from a contact or joint when the mass/inertia ratios have been adjusted.