pub unsafe extern "C" fn PxRigidActor_getConstraints(
    self_: *const PxRigidActor,
    userBuffer: *mut *mut PxConstraint,
    bufferSize: u32,
    startIndex: u32
) -> u32
Expand description

Retrieve all the constraint shader pointers belonging to the actor.

You can retrieve the number of constraint shader pointers by calling getNbConstraints

Note: Removing constraint shaders with PxConstraint::release will invalidate the pointer of the released constraint.

Number of constraint shader pointers written to the buffer.