pub unsafe extern "C" fn PxRigidActor_detachShape_mut(
    self_: *mut PxRigidActor,
    shape: *mut PxShape,
    wakeOnLostTouch: bool
)
Expand description

Detach a shape from an actor.

This will also decrement the reference count of the PxShape, and if the reference count is zero, will cause it to be deleted.

Sleeping: Does NOT wake the actor up automatically.