Function physx_sys::PxPhysics_createPruningStructure_mut
source · pub unsafe extern "C" fn PxPhysics_createPruningStructure_mut(
self_: *mut PxPhysics,
actors: *const *mut PxRigidActor,
nbActors: u32
) -> *mut PxPruningStructure
Expand description
Creates a pruning structure from actors.
Every provided actor needs at least one shape with the eSCENE_QUERY_SHAPE flag set.
Both static and dynamic actors can be provided.
It is not allowed to pass in actors which are already part of a scene.
Articulation links cannot be provided.
Pruning structure created from given actors, or NULL if any of the actors did not comply with the above requirements.