pub unsafe extern "C" fn PxController_setPosition_mut(
    self_: *mut PxController,
    position: *const PxExtendedVec3
) -> bool
Expand description

Sets controller’s position.

The position controlled by this function is the center of the collision shape.

This is a ‘teleport’ function, it doesn’t check for collisions.

The character’s position must be such that it does not overlap the static geometry.

To move the character under normal conditions use the move function.

Currently always returns true.