pub unsafe extern "C" fn phys_PxBuildSmoothNormals(
    nbTris: u32,
    nbVerts: u32,
    verts: *const PxVec3,
    dFaces: *const u32,
    wFaces: *const u16,
    normals: *mut PxVec3,
    flip: bool
) -> bool
Expand description

Builds smooth vertex normals over a mesh.

  • “smooth” because smoothing groups are not supported here
  • takes angles into account for correct cube normals computation

To use 32bit indices pass a pointer in dFaces and set wFaces to zero. Alternatively pass a pointer to wFaces and set dFaces to zero.

True on success.