pub unsafe extern "C" fn PxScene_collide_mut(
    self_: *mut PxScene,
    elapsedTime: f32,
    completionTask: *mut PxBaseTask,
    scratchMemBlock: *mut c_void,
    scratchMemBlockSize: u32,
    controlSimulation: bool
) -> bool
Expand description

Performs collision detection for the scene over elapsedTime

Calls to collide() should be the first method called to simulate a frame.

True if success