Function physx_sys::PxScene_collide_mut
source · pub unsafe extern "C" fn PxScene_collide_mut(
self_: *mut PxScene,
elapsedTime: f32,
completionTask: *mut PxBaseTask,
scratchMemBlock: *mut c_void,
scratchMemBlockSize: u32,
controlSimulation: bool
) -> bool
Expand description
Performs collision detection for the scene over elapsedTime
Calls to collide() should be the first method called to simulate a frame.
True if success