[−][src]Struct physme::dim3::MechanicalJointBehaviour
A joint behaviour that causes the anchored body to be accurately positioned with an offset and an angle.
Trait Implementations
impl Clone for MechanicalJointBehaviour
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fn clone(&self) -> MechanicalJointBehaviour
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fn clone_from(&mut self, source: &Self)
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impl Copy for MechanicalJointBehaviour
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impl Debug for MechanicalJointBehaviour
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impl Default for MechanicalJointBehaviour
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fn default() -> MechanicalJointBehaviour
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impl JointBehaviour for MechanicalJointBehaviour
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const STAGE: &'static str
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fn position(
&mut self,
offset: Vec3,
anchor: &RigidBody,
_target: &RigidBody
) -> Option<Vec3>
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&mut self,
offset: Vec3,
anchor: &RigidBody,
_target: &RigidBody
) -> Option<Vec3>
fn rotation(
&mut self,
angle: Quat,
anchor: &RigidBody,
_target: &RigidBody
) -> Option<Quat>
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&mut self,
angle: Quat,
anchor: &RigidBody,
_target: &RigidBody
) -> Option<Quat>
fn linear_velocity(
&mut self,
_offset: Vec3,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Vec3>
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&mut self,
_offset: Vec3,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Vec3>
fn angular_velocity(
&mut self,
_angle: Quat,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Quat>
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&mut self,
_angle: Quat,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Quat>
fn linear_impulse(
&mut self,
_offset: Vec3,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Vec3>
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&mut self,
_offset: Vec3,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Vec3>
fn angular_impulse(
&mut self,
_angle: Quat,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Quat>
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&mut self,
_angle: Quat,
_anchor: &RigidBody,
_target: &RigidBody
) -> Option<Quat>
impl PartialEq<MechanicalJointBehaviour> for MechanicalJointBehaviour
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fn eq(&self, other: &MechanicalJointBehaviour) -> bool
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#[must_use]fn ne(&self, other: &Rhs) -> bool
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impl StructuralPartialEq for MechanicalJointBehaviour
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Auto Trait Implementations
impl RefUnwindSafe for MechanicalJointBehaviour
impl Send for MechanicalJointBehaviour
impl Sync for MechanicalJointBehaviour
impl Unpin for MechanicalJointBehaviour
impl UnwindSafe for MechanicalJointBehaviour
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Any for T where
T: Any,
T: Any,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> CloneAny for T where
T: Clone + Any,
T: Clone + Any,
impl<T> Component for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T> FromResources for T where
T: Default,
T: Default,
fn from_resources(_resources: &Resources) -> T
impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Resource for T where
T: 'static + Send + Sync,
T: 'static + Send + Sync,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,