1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
use std::fmt::Debug;
#[derive(Debug)]
pub struct Rule {
pub name: String,
pub classes: Vec<Class>,
pub production: Box<dyn ProductionCallback>
}
#[derive(Debug)]
pub struct Class {
pub name: String,
pub alias: String,
pub conditions: Vec<Condition>,
}
#[derive(Debug)]
pub struct Condition {
pub field: String,
pub operator: Operator,
pub expr: String,
}
#[derive(Debug)]
pub enum Operator {
Equal,
NotEqual,
LessThan,
LessEqual,
MoreThan,
MoreEqual
}
pub trait ProductionCallback : Debug {
fn activate(& self);
fn deactivate(& self);
}
#[derive(Debug)]
pub struct PrintCallBack {}
impl ProductionCallback for PrintCallBack {
fn activate(& self) {
println!("1");
}
fn deactivate(& self) {
println!("1");
}
}
impl Default for Box<dyn ProductionCallback> {
fn default() -> Self {
Box::new(PrintCallBack{} )
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn simple_rule_tree() {
let mut class1 = Class{
name: "Class 1".to_string(),
alias: "Alias 1".to_string(),
conditions: vec![]
};
class1.conditions.push(Condition{
field: "condition1".to_string(),
operator: Operator::Equal,
expr: "expr1".to_string()
});
class1.conditions.push(Condition{
field: "condition2".to_string(),
operator: Operator::LessEqual,
expr: "expr2".to_string()
});
let mut class2 = Class{
name: "Class 2".to_string(),
alias: "Alias 2".to_string(),
conditions: vec![]
};
class2.conditions.push(Condition{
field: "condition3".to_string(),
operator: Operator::Equal,
expr: "expr3".to_string()
});
class2.conditions.push(Condition{
field: "condition4".to_string(),
operator: Operator::LessEqual,
expr: "expr4".to_string()
});
}
}