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pub mod render; pub mod sketch; pub mod types; pub use {lyon_tessellation as tess, rgb}; pub use self::sketch::run::run; pub mod prelude { #[cfg(feature = "force_f32")] pub use std::f32::consts::*; #[cfg(not(feature = "force_f32"))] pub use std::f64::consts::*; pub use crate::render::*; pub use crate::sketch::*; pub use crate::types::*; #[rustfmt::skip] pub mod colors { use super::Color; pub const BLACK: Color = Color { r: 0.0, g: 0.0, b: 0.0, a: 1.0 }; pub const WHITE: Color = Color { r: 1.0, g: 1.0, b: 1.0, a: 1.0 }; pub const RED : Color = Color { r: 1.0, g: 0.0, b: 0.0, a: 1.0 }; pub const GREEN: Color = Color { r: 0.0, g: 1.0, b: 0.0, a: 1.0 }; pub const BLUE : Color = Color { r: 0.0, g: 0.0, b: 1.0, a: 1.0 }; } }