Struct pax_engine::NodeLocal
source · pub struct NodeLocal;Trait Implementations§
source§impl ComputableTransform<NodeLocal, Window> for Transform2D
impl ComputableTransform<NodeLocal, Window> for Transform2D
fn apply( &self, bounds: TransformAndBounds<NodeLocal, Window>, ) -> TransformAndBounds<NodeLocal, Window>
impl Space for NodeLocal
Auto Trait Implementations§
impl Freeze for NodeLocal
impl RefUnwindSafe for NodeLocal
impl Send for NodeLocal
impl Sync for NodeLocal
impl Unpin for NodeLocal
impl UnwindSafe for NodeLocal
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
impl<T, U> RoundInto<U> for Twhere
U: RoundFrom<T>,
source§fn round_into(self) -> U
fn round_into(self) -> U
Performs the conversion.