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use super::{tools::plot, Coordinate, Shape};
#[derive(Debug, Clone)]
pub struct Square {}
#[derive(Debug, Clone)]
pub struct Circle {}
#[derive(Debug, Clone)]
pub struct Triangle {}
impl Shape for Square {
fn new() -> Square { Square {} }
fn area(&self, size: u32) -> Vec<Coordinate> {
let mut vec = Vec::new();
for i in 0..size {
for j in 0..size {
vec.push(Coordinate::new(i as i16, j as i16));
}
}
vec
}
}
impl Shape for Circle {
fn new() -> Circle { Circle {} }
fn area(&self, size: u32) -> Vec<Coordinate> {
let mut vec = Vec::new();
let mut x: i16 = (size - 1) as i16;
let mut y: i16 = 0;
let mut dx: i16 = 1;
let mut dy: i16 = 1;
let x0: i16 = 0;
let y0: i16 = 0;
let mut err: i16 = dx - (size << 1) as i16;
let q_plot = |x1, y1, x2, y2| plot(Coordinate::new(x1, y1), Coordinate::new(x2, y2));
while x >= y {
vec.append(&mut q_plot(x0 + x, y0 + y, x0 - x, y0 + y));
vec.append(&mut q_plot(x0 + x, y0 - y, x0 - x, y0 - y));
vec.append(&mut q_plot(x0 - y, y0 - x, x0 - y, y0 + x));
vec.append(&mut q_plot(x0 + y, y0 - x, x0 + y, y0 + x));
if err <= 0 {
y += 1;
err += dy;
dy += 2;
} else {
x -= 1;
dx += 2;
err += dx - (size << 1) as i16;
}
}
vec
}
}
impl Shape for Triangle {
fn new() -> Triangle { Triangle {} }
fn area(&self, size: u32) -> Vec<Coordinate> {
let mut vec = Vec::new();
let size = size as i16;
for i in 0..size {
vec.append(&mut plot(
Coordinate::new(size / 2, 0),
Coordinate::new(i, size),
));
}
vec
}
}