Module parthia_lib::fegame[][src]

This file defines an enumeration that accounts for the different ways games handle basic mechanics that can't be compartmentalized into units or weapons. For example, different games use different level-up systems, different hit rate systems, and different critical damage calculations. The hit rate systems are dealt with by the rng module but encapsulated here as well.

Structs

FEGameIter

Enums

FEGame