Module parthia_lib::fegame [−][src]
This file defines an enumeration that accounts for the different ways games
handle basic mechanics that can't be compartmentalized into units or
weapons. For example, different games use different level-up systems,
different hit rate systems, and different critical damage calculations. The
hit rate systems are dealt with by the rng
module but encapsulated here as
well.
Structs
FEGameIter |
Enums
FEGame |