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use crate::bounding_volume::AABB;
use crate::math::{Isometry, Point, Real};
use crate::num::Bounded;
use crate::shape::HalfSpace;
use na;
impl HalfSpace {
/// Computes the world-space AABB of this half-space.
#[inline]
pub fn aabb(&self, _pos: &Isometry<Real>) -> AABB {
self.local_aabb()
}
/// Computes the local-space AABB of this half-space.
#[inline]
pub fn local_aabb(&self) -> AABB {
// We divide by 2.0 so that we can still make some operations with it (like loosening)
// without breaking the box.
let max = Point::max_value() * na::convert::<f64, Real>(0.5f64);
AABB::new(-max, max)
}
}