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use crate::bounding_volume::AABB; use crate::math::{Isometry, Point, Real}; use crate::num::Bounded; use crate::shape::HalfSpace; use na; impl HalfSpace { /// Computes the world-space AABB of this half-space. #[inline] pub fn aabb(&self, _pos: &Isometry<Real>) -> AABB { self.local_aabb() } /// Computes the local-space AABB of this half-space. #[inline] pub fn local_aabb(&self) -> AABB { // We divide by 2.0 so that we can still make some operations with it (like loosening) // without breaking the box. let max = Point::max_value() * na::convert::<f64, Real>(0.5f64); AABB::new(-max, max) } }