Struct parry3d::transformation::vhacd::VHACD[][src]

pub struct VHACD { /* fields omitted */ }

Approximate convex decomposition using the VHACD algorithm.

Implementations

impl VHACD[src]

pub fn decompose(
    params: &VHACDParameters,
    points: &[Point<Real>],
    indices: &[[u32; 3]],
    keep_voxel_to_primitives_map: bool
) -> Self
[src]

Decompose the given polyline (in 2D) or triangle mesh (in 3D).

Parameters

  • params - The parameters for the VHACD algorithm execution.
  • points - The vertex buffer of the polyline (in 2D) or triangle mesh (in 3D).
  • indices - The index buffer of the polyline (in 2D) or triangle mesh (in 3D).
  • keep_voxel_to_primitives_map - If set to true then a map between the voxels computed during the decomposition, and the primitives (triangle or segment) they intersect will be computed. This is required in order to compute the convex-hulls using the original polyline/trimesh primitives afterwards (otherwise the convex hulls resulting from the convex decomposition will use the voxels vertices).

pub fn from_voxels(params: &VHACDParameters, voxels: VoxelSet) -> Self[src]

Perform an approximate convex decomposition of a set of voxels.

pub fn voxel_parts(&self) -> &[VoxelSet][src]

The almost-convex voxelized parts computed by the VHACD algorithm.

pub fn compute_primitive_intersections(
    &self,
    points: &[Point<Real>],
    indices: &[[u32; 3]]
) -> Vec<Vec<Point<Real>>>
[src]

Compute the intersections between the voxelized convex part of this decomposition, and all the primitives from the original decomposed polyline/trimesh,

This will panic if keep_voxel_to_primitives_map was set to false when initializing self.

pub fn compute_exact_convex_hulls(
    &self,
    points: &[Point<Real>],
    indices: &[[u32; 3]]
) -> Vec<(Vec<Point<Real>>, Vec<[u32; 3]>)>
[src]

Compute the convex-hulls of the parts computed by this approximate convex-decomposition, taking into account the primitives from the original polyline/trimesh being decomposed.

This will panic if keep_voxel_to_primitives_map was set to false when initializing self.

pub fn compute_convex_hulls(
    &self,
    downsampling: u32
) -> Vec<(Vec<Point<Real>>, Vec<[u32; 3]>)>
[src]

Compute the convex hulls of the voxelized approximately-convex parts computed by self on the voxelized model.

Use compute_exact_convex_hulls instead if the original polyline/trimesh geometry needs to be taken into account.

Auto Trait Implementations

impl RefUnwindSafe for VHACD

impl Send for VHACD

impl Sync for VHACD

impl Unpin for VHACD

impl UnwindSafe for VHACD

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Any + Send + Sync
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.