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use crate::math::{Isometry, Real};
use crate::query::ClosestPoints;
use crate::shape::{Segment, SegmentPointLocation};
use na::allocator::Allocator;
use na::base::{DefaultAllocator, DimName};
use na::{self, Point};
#[inline]
pub fn closest_points_segment_segment(
pos12: &Isometry<Real>,
seg1: &Segment,
seg2: &Segment,
margin: Real,
) -> ClosestPoints {
let (loc1, loc2) = closest_points_segment_segment_with_locations(pos12, seg1, seg2);
let p1 = seg1.point_at(&loc1);
let p2 = seg2.point_at(&loc2);
if na::distance_squared(&p1, &(pos12 * p2)) <= margin * margin {
ClosestPoints::WithinMargin(p1, p2)
} else {
ClosestPoints::Disjoint
}
}
#[inline]
pub fn closest_points_segment_segment_with_locations(
pos12: &Isometry<Real>,
seg1: &Segment,
seg2: &Segment,
) -> (SegmentPointLocation, SegmentPointLocation) {
let seg2_1 = seg2.transformed(pos12);
closest_points_segment_segment_with_locations_nD((&seg1.a, &seg1.b), (&seg2_1.a, &seg2_1.b))
}
#[allow(non_snake_case)]
#[inline]
pub fn closest_points_segment_segment_with_locations_nD<D>(
seg1: (&Point<Real, D>, &Point<Real, D>),
seg2: (&Point<Real, D>, &Point<Real, D>),
) -> (SegmentPointLocation, SegmentPointLocation)
where
D: DimName,
DefaultAllocator: Allocator<Real, D>,
{
let d1 = seg1.1 - seg1.0;
let d2 = seg2.1 - seg2.0;
let r = seg1.0 - seg2.0;
let a = d1.norm_squared();
let e = d2.norm_squared();
let f = d2.dot(&r);
let _0: Real = 0.0;
let _1: Real = 1.0;
let mut s;
let mut t;
let _eps = crate::math::DEFAULT_EPSILON;
if a <= _eps && e <= _eps {
s = _0;
t = _0;
} else if a <= _eps {
s = _0;
t = na::clamp(f / e, _0, _1);
} else {
let c = d1.dot(&r);
if e <= _eps {
t = _0;
s = na::clamp(-c / a, _0, _1);
} else {
let b = d1.dot(&d2);
let ae = a * e;
let bb = b * b;
let denom = ae - bb;
if denom > _eps && !ulps_eq!(ae, bb) {
s = na::clamp((b * f - c * e) / denom, _0, _1);
} else {
s = _0;
}
t = (b * s + f) / e;
if t < _0 {
t = _0;
s = na::clamp(-c / a, _0, _1);
} else if t > _1 {
t = _1;
s = na::clamp((b - c) / a, _0, _1);
}
}
}
let loc1 = if s == _0 {
SegmentPointLocation::OnVertex(0)
} else if s == _1 {
SegmentPointLocation::OnVertex(1)
} else {
SegmentPointLocation::OnEdge([_1 - s, s])
};
let loc2 = if t == _0 {
SegmentPointLocation::OnVertex(0)
} else if t == _1 {
SegmentPointLocation::OnVertex(1)
} else {
SegmentPointLocation::OnEdge([_1 - t, t])
};
(loc1, loc2)
}