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use crate::math::Real;
use na::Point2;
use num::Zero;
pub fn point_in_poly2d(pt: &Point2<Real>, poly: &[Point2<Real>]) -> bool {
if poly.len() == 0 {
false
} else {
let mut sign = 0.0;
for i1 in 0..poly.len() {
let i2 = (i1 + 1) % poly.len();
let seg_dir = poly[i2] - poly[i1];
let dpt = pt - poly[i1];
let perp = dpt.perp(&seg_dir);
if sign.is_zero() {
sign = perp;
} else if sign * perp < 0.0 {
return false;
}
}
return true;
}
}