[][src]Function parry3d::query::details::local_ray_intersection_with_triangle

pub fn local_ray_intersection_with_triangle(
    a: &Point<Real>,
    b: &Point<Real>,
    c: &Point<Real>,
    ray: &Ray
) -> Option<(RayIntersection, Vector3<Real>)>

Computes the intersection between a triangle and a ray.

If an intersection is found, the time of impact, the normal and the barycentric coordinates of the intersection point are returned.