[][src]Struct parry2d::query::RayIntersection

pub struct RayIntersection {
    pub toi: Real,
    pub normal: Vector<Real>,
    pub feature: FeatureId,
}

Structure containing the result of a successful ray cast.

Fields

toi: Real

The time of impact of the ray with the object. The exact contact point can be computed with: ray.point_at(toi) or equivalently origin + dir * toi where origin is the origin of the ray; dir is its direction and toi is the value of this field.

normal: Vector<Real>

The normal at the intersection point.

If the toi is exactly zero, the normal might not be reliable.

feature: FeatureId

Feature at the intersection point.

Implementations

impl RayIntersection[src]

pub fn new(
    toi: Real,
    normal: Vector<Real>,
    feature: FeatureId
) -> RayIntersection
[src]

Creates a new RayIntersection.

pub fn transform_by(&self, transform: &Isometry<Real>) -> Self[src]

Trait Implementations

impl Clone for RayIntersection[src]

impl Copy for RayIntersection[src]

impl Debug for RayIntersection[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any
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impl<T> DowncastSync for T where
    T: Send + Sync + Any
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<Src, Dst> LosslessTryInto<Dst> for Src where
    Dst: LosslessTryFrom<Src>, 
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impl<Src, Dst> LossyInto<Dst> for Src where
    Dst: LossyFrom<Src>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf<SS> for SP where
    SS: SubsetOf<SP>, 
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    T: Clone
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type Owned = T

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