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use num_traits::Float;
use easer::functions::Easing;
use crate::{fun, Anim, Fun};
impl<V, F> Anim<F>
where
V: Float,
F: Fun<T = V, V = V>,
{
fn seq_ease<G, H, A>(
self,
self_end: V,
ease: impl Fn(V, V, V) -> Anim<G>,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
G: Fun<T = V, V = V>,
H: Fun<T = V, V = V>,
A: Into<Anim<H>>,
{
let next = next.into();
let ease_start_value = self.eval(self_end);
let ease_end_value = next.eval(V::zero());
let ease_delta = ease_end_value - ease_start_value;
let ease = ease(ease_start_value, ease_delta, ease_duration);
self.seq(self_end, ease).seq(self_end + ease_duration, next)
}
/// Play two animations in sequence, transitioning between them with an
/// easing-in function from
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html).
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// The values of `self` at `self_end` and of `next` at time zero are used
/// to determine the parameters of the easing function.
///
/// Note that, as with [`seq`](struct.Anim.html#method.seq), the `next`
/// animation will see time starting at zero once it plays.
///
/// # Arguments
///
/// * `self_end` - Time at which the `self` animation is to stop.
/// * `_easing` - A struct implementing
/// [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
/// This determines the easing function that will be used for the
/// transition. It is passed as a parameter here to simplify type
/// inference.
/// * `ease_duration` - The amount of time to use for transitioning to `next`.
/// * `next` - The animation to play after transitioning.
///
/// # Example
///
/// See [`seq_ease_in_out`](struct.Anim.html#method.seq_ease_in_out) for an example.
pub fn seq_ease_in<E, G, A>(
self,
self_end: V,
_easing: E,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
E: Easing<V>,
G: Fun<T = V, V = V>,
A: Into<Anim<G>>,
{
self.seq_ease(self_end, ease_in::<E, V>, ease_duration, next)
}
/// Play two animations in sequence, transitioning between them with an
/// easing-out function from
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html).
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// The values of `self` at `self_end` and of `next` at time zero are used
/// to determine the parameters of the easing function.
///
/// Note that, as with [`seq`](struct.Anim.html#method.seq), the `next`
/// animation will see time starting at zero once it plays.
///
/// # Arguments
///
/// * `self_end` - Time at which the `self` animation is to stop.
/// * `_easing` - A struct implementing
/// [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
/// This determines the easing function that will be used for the
/// transition. It is passed as a parameter here to simplify type
/// inference.
/// * `ease_duration` - The amount of time to use for transitioning to `next`.
/// * `next` - The animation to play after transitioning.
///
/// # Example
///
/// See [`seq_ease_in_out`](struct.Anim.html#method.seq_ease_in_out) for an example.
pub fn seq_ease_out<E, G, A>(
self,
self_end: V,
_: E,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
E: Easing<V>,
G: Fun<T = V, V = V>,
A: Into<Anim<G>>,
{
self.seq_ease(self_end, ease_out::<E, V>, ease_duration, next)
}
/// Play two animations in sequence, transitioning between them with an
/// easing-in-out function from
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html).
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// The values of `self` at `self_end` and of `next` at time zero are used
/// to determine the parameters of the easing function.
///
/// Note that, as with [`seq`](struct.Anim.html#method.seq), the `next`
/// animation will see time starting at zero once it plays.
///
/// # Arguments
///
/// * `self_end` - Time at which the `self` animation is to stop.
/// * `_easing` - A struct implementing
/// [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
/// This determines the easing function that will be used for the
/// transition. It is passed as a parameter here to simplify type
/// inference.
/// * `ease_duration` - The amount of time to use for transitioning to `next`.
/// * `next` - The animation to play after transitioning.
///
/// # Example
///
/// Play a constant value until time `0.5`, then transition for `0.3`
/// time units, using a cubic function, into a second animation:
/// ```
/// let first_anim = pareen::constant(2.0);
/// let second_anim = pareen::prop(1.0f32);
/// let anim = first_anim.seq_ease_in_out(
/// 0.5,
/// easer::functions::Cubic,
/// 0.3,
/// second_anim,
/// );
/// ```
/// The animation will look like this:
///
/// ![plot for seq_ease_in_out](https://raw.githubusercontent.com/leod/pareen/master/images/seq_ease_in_out.png)
pub fn seq_ease_in_out<E, G, A>(
self,
self_end: V,
_: E,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
E: Easing<V>,
G: Fun<T = V, V = V>,
A: Into<Anim<G>>,
{
self.seq_ease(self_end, ease_in_out::<E, V>, ease_duration, next)
}
}
/// Integrate an easing-in function from the
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html) library.
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// # Arguments
///
/// * `start` - The start value for the easing function.
/// * `delta` - The change in the value from beginning to end time.
/// * `duration` - The total time between beginning and end.
///
/// # See also
/// Documentation for [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
pub fn ease_in<E, V>(start: V, delta: V, duration: V) -> Anim<impl Fun<T = V, V = V>>
where
V: Float,
E: Easing<V>,
{
fun(move |t| E::ease_in(t, start, delta, duration))
}
/// Integrate an easing-out function from the
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html) library.
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// # Arguments
///
/// * `start` - The start value for the easing function.
/// * `delta` - The change in the value from beginning to end time.
/// * `duration` - The total time between beginning and end.
///
/// # See also
/// Documentation for [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
pub fn ease_out<E, V>(start: V, delta: V, duration: V) -> Anim<impl Fun<T = V, V = V>>
where
V: Float,
E: Easing<V>,
{
fun(move |t| E::ease_out(t, start, delta, duration))
}
/// Integrate an easing-in-out function from the
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html) library.
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// # Arguments
///
/// * `start` - The start value for the easing function.
/// * `delta` - The change in the value from beginning to end time.
/// * `duration` - The total time between beginning and end.
///
/// # See also
/// Documentation for [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
pub fn ease_in_out<E, V>(start: V, delta: V, duration: V) -> Anim<impl Fun<T = V, V = V>>
where
V: Float,
E: Easing<V>,
{
fun(move |t| E::ease_in_out(t, start, delta, duration))
}