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pub const Z_MIN: i16 = 0;
pub const Z_MAX: i16 = 32_767i16;
use super::gpu::{Gpu, GpuConfig, GpuMesh, WasmGpuBuffer};
use crate::{
quicksilver_compat::Color, ErrorMessage, JsError, NutsCheck, PaddleResult, Render, Transform,
Vector,
};
use wasm_bindgen::JsCast;
use web_sys::{HtmlCanvasElement, WebGlRenderingContext};
pub(crate) struct WebGLCanvas {
pixels: Vector,
mesh: GpuMesh,
canvas: HtmlCanvasElement,
gl: WebGlRenderingContext,
buffer: WasmGpuBuffer,
gpu: Gpu,
}
impl WebGLCanvas {
pub fn new(
canvas: HtmlCanvasElement,
pixels: impl Into<Vector>,
gpu_config: &GpuConfig,
) -> PaddleResult<Self> {
let pixels = pixels.into();
canvas.set_width(pixels.x as u32);
canvas.set_height(pixels.y as u32);
let gl = canvas
.get_context("webgl")
.map_err(|_| ErrorMessage::technical("Failed loading WebGL".to_owned()))?
.unwrap()
.dyn_into::<WebGlRenderingContext>()
.map_err(|_| ErrorMessage::technical("Failed loading WebGL".to_owned()))?;
let buffer = WasmGpuBuffer::new();
let projection = Transform::scale((1.0, -1.0))
* Transform::translate((-1.0, -1.0))
* Transform::scale(pixels.recip() * 2.0);
let gpu = Gpu::new(&gl, projection, gpu_config)?;
let window = WebGLCanvas {
pixels,
mesh: GpuMesh::new(),
canvas,
gl,
buffer,
gpu,
};
Ok(window)
}
pub fn html_element(&self) -> &HtmlCanvasElement {
&self.canvas
}
pub fn clone_webgl(&self) -> WebGlRenderingContext {
self.gl.clone()
}
pub fn resolution(&self) -> Vector {
self.pixels
}
pub fn render(&mut self, draw: &impl Render, trans: Transform, z: i16) {
debug_assert!(z >= Z_MIN);
debug_assert!(z <= Z_MAX);
draw.render(&mut self.mesh, trans, z);
}
pub(crate) fn set_size(&mut self, size: impl Into<Vector>) {
let target_size = size.into();
self.canvas
.set_attribute(
"style",
&format!("width: {}px; height: {}px", target_size.x, target_size.y),
)
.map_err(JsError::from_js_value)
.map_err(ErrorMessage::from)
.nuts_check();
}
pub fn flush(&mut self) -> PaddleResult<()> {
if self.gpu.depth_tests_enabled {
self.mesh.triangles.sort_by(|a, b| b.cmp(a));
self.gl.clear(WebGlRenderingContext::DEPTH_BUFFER_BIT);
} else {
self.mesh.triangles.sort();
}
self.buffer.draw(
&self.gl,
&mut self.gpu,
&self.mesh.vertices,
self.mesh.triangles.as_slice(),
)?;
self.mesh.clear();
Ok(())
}
pub fn clear(&mut self, color: Color) {
self.gl.clear_color(color.r, color.g, color.b, color.a);
self.gl.clear(
WebGlRenderingContext::COLOR_BUFFER_BIT | WebGlRenderingContext::DEPTH_BUFFER_BIT,
);
}
}
impl Drop for WebGLCanvas {
fn drop(&mut self) {
self.gpu.custom_drop(&self.gl);
}
}