[][src]Module paddle::graphics

Structs

AbstractMesh

A way to store rendered objects without having to re-process them

AbstractTriangle

Triangle in AbstractMesh

AbstractVertex

A vertex for drawing items to the GPU

Image

An image that can be drawn to the screen

ImageLoader

Register this for it to handle BindTextureMessage.

ShapeRenderer

A way to render complex shapes using the lyon API

TextureConfig

Traits

Tessellate

Some geometry object that can be tessellated to an AbstractMesh of triangles