[−][src]Module paddle::graphics
Structs
AbstractMesh | A way to store rendered objects without having to re-process them |
AbstractTriangle | Triangle in AbstractMesh |
AbstractVertex | A vertex for drawing items to the GPU |
Image | An image that can be drawn to the screen |
ImageLoader | Register this for it to handle BindTextureMessage. |
ShapeRenderer | A way to render complex shapes using the lyon API |
TextureConfig |
Traits
Tessellate | Some geometry object that can be tessellated to an AbstractMesh of triangles |