Trait Render
paddle
pub trait Render { pub fn render(&self, mesh: &mut GpuMesh, transform: Transform, z: i16); }
Some object that can be rendered to a GpuMesh with only the position as parameter
pub fn render(&self, mesh: &mut GpuMesh, transform: Transform, z: i16)
impl Render for AbstractMesh
pub fn render(&self, gpu_mesh: &mut GpuMesh, transform: Transform, z: i16)