[−][src]Static p5_sys::global::specularMaterial
pub static specularMaterial: SpecularMaterialInternalType
Specular material for geometry with a given color. Specular material is a shiny reflective material. Like ambient material it also defines the color the object reflects under ambient lighting. For example, if the specular material of an object is pure red, but the ambient lighting only contains green, the object will not reflect any light. For all other types of light like point and directional light, a specular material will reflect the color of the light source to the viewer. Here's an example containing all possible materials.
Overloads
gray
number specifying value between white and black.
alpha?
alpha value relative to current color range
(default is 0-255)
v1
red or hue value relative to
the current color range
v2
green or saturation value
relative to the current color range
v3
blue or brightness value
relative to the current color range
alpha?
alpha value relative to current color range
(default is 0-255)
color
color Array, or CSS color string