[][src]Static p5_sys::global::shearX

pub static shearX: ShearXInternalType

Shears a shape around the x-axis by the amount specified by the angle parameter. Angles should be specified in the current angleMode. Objects are always sheared around their relative position to the origin and positive numbers shear objects in a clockwise direction.

Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling shearX(PI/2) and then shearX(PI/2) is the same as shearX(PI). If shearX() is called within the draw(), the transformation is reset when the loop begins again.

Technically, shearX() multiplies the current transformation matrix by a rotation matrix. This function can be further controlled by the push() and pop() functions.

Examples

translate(width / 4, height / 4);
shearX(PI / 4.0);
rect(0, 0, 30, 30);

Parameters

angle angle of shear specified in radians or degrees, depending on current angleMode