[−][src]Static p5_sys::global::normalMaterial
pub static normalMaterial: NormalMaterialInternalType
Normal material for geometry is a material that is not affected by light. It is not reflective and is a placeholder material often used for debugging. Surfaces facing the X-axis, become red, those facing the Y-axis, become green and those facing the Z-axis, become blue. You can view all possible materials in this example.
Examples
function setup() { createCanvas(100, 100, WEBGL); } function draw() { background(200); normalMaterial(); sphere(40); }