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extern crate oxygengine_core as core;

pub mod component;
pub mod resource;
pub mod system;

pub use ncollide2d as collide;
pub use nphysics2d as physics;

pub mod prelude {
    pub use crate::{
        collide::shape::*,
        component::*,
        physics::*,
        physics::{math::*, object::*},
        resource::*,
        system::*,
    };
}

use crate::{
    component::{
        Collider2d, Collider2dBody, Collider2dBodyPrefabProxy, Collider2dPrefabProxy, RigidBody2d,
        RigidBody2dPrefabProxy,
    },
    resource::{Physics2dWorld, Physics2dWorldSimulationMode},
    system::{physics_2d_system, Physics2dSystemCache, Physics2dSystemResources},
};
use core::{
    app::AppBuilder,
    ecs::pipeline::{PipelineBuilder, PipelineBuilderError},
    prefab::PrefabManager,
    Scalar,
};
use nphysics2d::math::Vector;

pub fn bundle_installer<PB>(
    builder: &mut AppBuilder<PB>,
    (gravity, simulation_mode): (Vector<Scalar>, Physics2dWorldSimulationMode),
) -> Result<(), PipelineBuilderError>
where
    PB: PipelineBuilder,
{
    builder.install_resource(Physics2dWorld::new(gravity, simulation_mode));
    builder.install_resource(Physics2dSystemCache::default());
    builder.install_system::<Physics2dSystemResources>("physics-2d", physics_2d_system, &[])?;
    Ok(())
}

pub fn prefabs_installer(prefabs: &mut PrefabManager) {
    prefabs.register_component_factory_proxy::<RigidBody2d, RigidBody2dPrefabProxy>("RigidBody2d");
    prefabs.register_component_factory_proxy::<Collider2d, Collider2dPrefabProxy>("Collider2d");
    prefabs.register_component_factory_proxy::<Collider2dBody, Collider2dBodyPrefabProxy>(
        "Collider2dBody",
    );
}