extern crate oxygengine_core as core;
pub mod component;
pub mod resource;
pub mod system;
pub use ncollide2d as collide;
pub use nphysics2d as physics;
pub mod prelude {
pub use crate::{
collide::shape::*,
component::*,
physics::*,
physics::{math::*, object::*},
resource::*,
system::*,
};
}
use crate::{
component::{
Collider2d, Collider2dBody, Collider2dBodyPrefabProxy, Collider2dPrefabProxy, RigidBody2d,
RigidBody2dPrefabProxy,
},
resource::{Physics2dWorld, Physics2dWorldSimulationMode},
system::{physics_2d_system, Physics2dSystemCache, Physics2dSystemResources},
};
use core::{
app::AppBuilder,
ecs::pipeline::{PipelineBuilder, PipelineBuilderError},
prefab::PrefabManager,
Scalar,
};
use nphysics2d::math::Vector;
pub fn bundle_installer<PB>(
builder: &mut AppBuilder<PB>,
(gravity, simulation_mode): (Vector<Scalar>, Physics2dWorldSimulationMode),
) -> Result<(), PipelineBuilderError>
where
PB: PipelineBuilder,
{
builder.install_resource(Physics2dWorld::new(gravity, simulation_mode));
builder.install_resource(Physics2dSystemCache::default());
builder.install_system::<Physics2dSystemResources>("physics-2d", physics_2d_system, &[])?;
Ok(())
}
pub fn prefabs_installer(prefabs: &mut PrefabManager) {
prefabs.register_component_factory_proxy::<RigidBody2d, RigidBody2dPrefabProxy>("RigidBody2d");
prefabs.register_component_factory_proxy::<Collider2d, Collider2dPrefabProxy>("Collider2d");
prefabs.register_component_factory_proxy::<Collider2dBody, Collider2dBodyPrefabProxy>(
"Collider2dBody",
);
}