pub struct DefaultColliderSet<N, Handle = Index>where
    N: RealField + Copy,
    Handle: BodyHandle,{ /* private fields */ }
Expand description

The default set containing all the colliders added to the world.

It is based on an arena using generational indices to avoid the ABA problem.

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impl<N, Handle> DefaultColliderSet<N, Handle>where N: RealField + Copy, Handle: BodyHandle,

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pub fn new() -> DefaultColliderSet<N, Handle>

Creates an empty set.

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pub fn insert(&mut self, collider: Collider<N, Handle>) -> Index

Adds a collider to this set.

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pub fn remove(&mut self, to_remove: Index) -> Option<Collider<N, Handle>>

Removes a collider from this set.

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pub fn get(&self, handle: Index) -> Option<&Collider<N, Handle>>

Gets a reference to the collider identified by handle.

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pub fn get_mut(&mut self, handle: Index) -> Option<&mut Collider<N, Handle>>

Gets a mutable reference to the collider identified by handle.

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pub fn iter(&self) -> impl Iterator<Item = (Index, &Collider<N, Handle>)>

Iterates through all the colliders and their handles.

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pub fn iter_mut( &mut self ) -> impl Iterator<Item = (Index, &mut Collider<N, Handle>)>

Mutably iterate through all the colliders and their handles.

Trait Implementations§

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impl<N, Handle> ColliderSet<N, Handle> for DefaultColliderSet<N, Handle>where N: RealField + Copy, Handle: BodyHandle,

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type Handle = Index

Type of a collider handle identifying a collider in this set.
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fn get( &self, handle: <DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle ) -> Option<&Collider<N, Handle>>

Gets a reference to the collider identified by handle.
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fn get_mut( &mut self, handle: <DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle ) -> Option<&mut Collider<N, Handle>>

Gets a mutable reference to the collider identified by handle.
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fn contains( &self, handle: <DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle ) -> bool

Check if this set contains a collider identified by handle.
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fn foreach( &self, f: impl FnMut(<DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle, &Collider<N, Handle>) )

Iterate through all the colliders on this set, applying the closure f on them.
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fn foreach_mut( &mut self, f: impl FnMut(<DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle, &mut Collider<N, Handle>) )

Mutable iterates through all the colliders on this set, applying the closure f on them.
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fn pop_insertion_event( &mut self ) -> Option<<DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle>

Gets the handle of one collider that has been inserted. Read more
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fn pop_removal_event( &mut self ) -> Option<(<DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle, ColliderRemovalData<N, Handle>)>

Gets the handle and removal data of one collider that has been removed. Read more
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fn remove( &mut self, to_remove: <DefaultColliderSet<N, Handle> as ColliderSet<N, Handle>>::Handle ) -> Option<&mut ColliderRemovalData<N, Handle>>

Removes a collider from this set. Read more
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fn get_pair( &self, handle1: Self::Handle, handle2: Self::Handle ) -> (Option<&Collider<N, Handle>>, Option<&Collider<N, Handle>>)

Gets a reference to the two colliders identified by handle1 and handle2. Read more
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impl<N, Handle> CollisionObjectSet<N> for DefaultColliderSet<N, Handle>where N: RealField + Copy, Handle: BodyHandle,

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type CollisionObject = Collider<N, Handle>

Type of the collision object stored into this set.
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type CollisionObjectHandle = Index

Type of the handles identifying collision objects.
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fn collision_object( &self, handle: <DefaultColliderSet<N, Handle> as CollisionObjectSet<N>>::CollisionObjectHandle ) -> Option<&<DefaultColliderSet<N, Handle> as CollisionObjectSet<N>>::CollisionObject>

Gets the collision object identified by the given handle.
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fn foreach( &self, f: impl FnMut(<DefaultColliderSet<N, Handle> as CollisionObjectSet<N>>::CollisionObjectHandle, &<DefaultColliderSet<N, Handle> as CollisionObjectSet<N>>::CollisionObject) )

Applies a closure to every collision object (and their handle) stored into this set.

Auto Trait Implementations§

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impl<N, Handle = Index> !RefUnwindSafe for DefaultColliderSet<N, Handle>

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impl<N, Handle> Send for DefaultColliderSet<N, Handle>

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impl<N, Handle> Sync for DefaultColliderSet<N, Handle>

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impl<N, Handle> Unpin for DefaultColliderSet<N, Handle>where Handle: Unpin, N: Unpin,

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impl<N, Handle = Index> !UnwindSafe for DefaultColliderSet<N, Handle>

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast for Twhere T: Any,

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fn into_any(self: Box<T, Global>) -> Box<dyn Any, Global>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T, Global>) -> Rc<dyn Any, Global>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for Twhere T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T, Global>) -> Arc<dyn Any + Send + Sync, Global>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<T> Finalize for T

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unsafe fn finalize_raw(data: *mut ())

Safety Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same<T> for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Component for Twhere T: Send + Sync + 'static,