pub struct FirstInterferenceWithRay<'a, N, Objects>where
N: RealField + Copy,
Objects: CollisionObjectSet<N>,{
pub handle: <Objects as CollisionObjectSet<N>>::CollisionObjectHandle,
pub co: &'a <Objects as CollisionObjectSet<N>>::CollisionObject,
pub inter: RayIntersection<N>,
}
Expand description
Return structure for first_interference_with_ray
Contains the handle of the closest object along the ray along with its intersection details
Fields§
§handle: <Objects as CollisionObjectSet<N>>::CollisionObjectHandle
Handle to the object the ray collided with.
co: &'a <Objects as CollisionObjectSet<N>>::CollisionObject
Reference to the object the ray collided with.
inter: RayIntersection<N>
Intersection details
Trait Implementations§
source§impl<'a, N, Objects> Debug for FirstInterferenceWithRay<'a, N, Objects>where
N: Debug + RealField + Copy,
Objects: Debug + CollisionObjectSet<N>,
<Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Debug,
<Objects as CollisionObjectSet<N>>::CollisionObject: Debug,
impl<'a, N, Objects> Debug for FirstInterferenceWithRay<'a, N, Objects>where N: Debug + RealField + Copy, Objects: Debug + CollisionObjectSet<N>, <Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Debug, <Objects as CollisionObjectSet<N>>::CollisionObject: Debug,
Auto Trait Implementations§
impl<'a, N, Objects> RefUnwindSafe for FirstInterferenceWithRay<'a, N, Objects>where N: RefUnwindSafe, <Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe, <Objects as CollisionObjectSet<N>>::CollisionObjectHandle: RefUnwindSafe,
impl<'a, N, Objects> Send for FirstInterferenceWithRay<'a, N, Objects>where <Objects as CollisionObjectSet<N>>::CollisionObject: Sync,
impl<'a, N, Objects> Sync for FirstInterferenceWithRay<'a, N, Objects>where <Objects as CollisionObjectSet<N>>::CollisionObject: Sync,
impl<'a, N, Objects> Unpin for FirstInterferenceWithRay<'a, N, Objects>where N: Unpin, <Objects as CollisionObjectSet<N>>::CollisionObjectHandle: Unpin,
impl<'a, N, Objects> UnwindSafe for FirstInterferenceWithRay<'a, N, Objects>where N: UnwindSafe, <Objects as CollisionObjectSet<N>>::CollisionObject: RefUnwindSafe, <Objects as CollisionObjectSet<N>>::CollisionObjectHandle: UnwindSafe,
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