[−][src]Function oxygengine_physics_2d::prelude::ncollide2d::query::distance
pub fn distance<N>(
m1: &Isometry<N, U2, Unit<Complex<N>>>,
g1: &(dyn Shape<N> + 'static),
m2: &Isometry<N, U2, Unit<Complex<N>>>,
g2: &(dyn Shape<N> + 'static)
) -> N where
N: RealField,
Computes the minimum distance separating two shapes.
Returns 0.0
if the objects are touching or penetrating.