pub enum MeshAsset {
Surface(SurfaceMeshAsset),
ScreenSpace(ScreenSpaceMeshAsset),
Geometry(GeometryMeshAsset),
Raw(StaticVertexFactory),
}Variants§
Surface(SurfaceMeshAsset)
ScreenSpace(ScreenSpaceMeshAsset)
Geometry(GeometryMeshAsset)
Raw(StaticVertexFactory)
Implementations§
source§impl MeshAsset
impl MeshAsset
pub fn factory( &self, assets: &AssetsDatabase ) -> Result<StaticVertexFactory, MeshError>
Trait Implementations§
source§impl<'de> Deserialize<'de> for MeshAsset
impl<'de> Deserialize<'de> for MeshAsset
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for MeshAsset
impl Send for MeshAsset
impl Sync for MeshAsset
impl Unpin for MeshAsset
impl UnwindSafe for MeshAsset
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more