pub struct SpriteAnimationBlendState {
pub target_state: String,
pub axis_values: Vec<Scalar>,
}Fields§
§target_state: String§axis_values: Vec<Scalar>Trait Implementations§
source§impl Clone for SpriteAnimationBlendState
impl Clone for SpriteAnimationBlendState
source§fn clone(&self) -> SpriteAnimationBlendState
fn clone(&self) -> SpriteAnimationBlendState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for SpriteAnimationBlendState
impl Debug for SpriteAnimationBlendState
source§impl<'de> Deserialize<'de> for SpriteAnimationBlendState
impl<'de> Deserialize<'de> for SpriteAnimationBlendState
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl RefUnwindSafe for SpriteAnimationBlendState
impl Send for SpriteAnimationBlendState
impl Sync for SpriteAnimationBlendState
impl Unpin for SpriteAnimationBlendState
impl UnwindSafe for SpriteAnimationBlendState
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more