pub struct MeshAnimationAssetProtocol;Trait Implementations§
Source§impl AssetProtocol for MeshAnimationAssetProtocol
impl AssetProtocol for MeshAnimationAssetProtocol
fn name(&self) -> &str
fn on_load_with_path(&mut self, path: &str, data: Vec<u8>) -> AssetLoadResult
fn on_load(&mut self, _data: Vec<u8>) -> AssetLoadResult
fn on_resume( &mut self, _meta: Option<Box<dyn Any + Send + Sync>>, _list: &[(&str, &Asset)], ) -> AssetLoadResult
fn on_unload(&mut self, _asset: &Asset) -> Option<Vec<AssetVariant>>
fn on_register(&mut self)
fn on_unregister(&mut self)
Auto Trait Implementations§
impl Freeze for MeshAnimationAssetProtocol
impl RefUnwindSafe for MeshAnimationAssetProtocol
impl Send for MeshAnimationAssetProtocol
impl Sync for MeshAnimationAssetProtocol
impl Unpin for MeshAnimationAssetProtocol
impl UnwindSafe for MeshAnimationAssetProtocol
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more