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use crate::{
component::{CompositeMapChunk, CompositeRenderable, CompositeSurfaceCache},
composite_renderer::Renderable,
map_asset_protocol::{Map, MapAsset},
};
use core::{
assets::{asset::AssetId, database::AssetsDatabase},
ecs::{Comp, Universe, WorldRef},
};
use std::collections::HashMap;
#[derive(Debug, Default)]
pub struct CompositeMapSystemCache {
maps_cache: HashMap<String, Map>,
maps_table: HashMap<AssetId, String>,
}
pub type CompositeMapSystemResources<'a> = (
WorldRef,
&'a AssetsDatabase,
&'a mut CompositeMapSystemCache,
Comp<&'a mut CompositeMapChunk>,
Comp<&'a mut CompositeRenderable>,
Comp<&'a mut CompositeSurfaceCache>,
);
pub fn composite_map_system(universe: &mut Universe) {
let (world, assets, mut cache, ..) = universe.query_resources::<CompositeMapSystemResources>();
for id in assets.lately_loaded_protocol("map") {
let id = *id;
let asset = assets
.asset_by_id(id)
.expect("trying to use not loaded map asset");
let path = asset.path().to_owned();
let asset = asset
.get::<MapAsset>()
.expect("trying to use non-map asset");
let map = asset.map().clone();
cache.maps_cache.insert(path.clone(), map);
cache.maps_table.insert(id, path);
}
for id in assets.lately_unloaded_protocol("map") {
if let Some(path) = cache.maps_table.remove(id) {
cache.maps_cache.remove(&path);
}
}
for (_, (chunk, renderable, surface)) in world
.query::<(
&mut CompositeMapChunk,
&mut CompositeRenderable,
Option<&mut CompositeSurfaceCache>,
)>()
.iter()
{
if chunk.dirty {
if let Some(map) = cache.maps_cache.get(chunk.map_name()) {
let r = if let Some(commands) = map.build_render_commands_from_layer_by_name(
chunk.layer_name(),
chunk.offset(),
chunk.size(),
&assets,
) {
Renderable::Commands(commands)
} else {
Renderable::None
};
renderable.0 = r;
if let Some(surface) = surface {
surface.rebuild();
}
chunk.dirty = false;
}
}
}
}