pub struct CompositeMeshAnimation { /* private fields */ }Implementations
sourceimpl CompositeMeshAnimation
impl CompositeMeshAnimation
pub fn animation(&self) -> &str
pub fn autoplay(
self,
name: &str,
speed: Scalar,
looped: bool,
blend_weight: Scalar
) -> Self
pub fn play(
&mut self,
name: &str,
speed: Scalar,
looped: bool,
blend_weight: Scalar
)
pub fn stop(&mut self, name: &str)
pub fn is_playing_any(&self) -> bool
pub fn is_playing(&self, name: &str) -> bool
pub fn current(&self) -> impl Iterator<Item = &String>
pub fn phase(&self, name: &str) -> Option<Scalar>
pub fn set_phase(&mut self, name: &str, value: Scalar) -> bool
pub fn speed(&self, name: &str) -> Option<Scalar>
pub fn set_speed(&mut self, name: &str, value: Scalar) -> bool
pub fn looped(&self, name: &str) -> Option<bool>
pub fn set_looped(&mut self, name: &str, value: bool) -> bool
pub fn blend_weight(&self, name: &str) -> Option<Scalar>
pub fn set_blend_weight(&mut self, name: &str, value: Scalar) -> bool
pub fn apply(&mut self)
Trait Implementations
sourceimpl Clone for CompositeMeshAnimation
impl Clone for CompositeMeshAnimation
sourcefn clone(&self) -> CompositeMeshAnimation
fn clone(&self) -> CompositeMeshAnimation
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for CompositeMeshAnimation
impl Debug for CompositeMeshAnimation
sourceimpl Default for CompositeMeshAnimation
impl Default for CompositeMeshAnimation
sourcefn default() -> CompositeMeshAnimation
fn default() -> CompositeMeshAnimation
Returns the “default value” for a type. Read more
sourceimpl<'de> Deserialize<'de> for CompositeMeshAnimation
impl<'de> Deserialize<'de> for CompositeMeshAnimation
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Prefab for CompositeMeshAnimation
impl Prefab for CompositeMeshAnimation
fn post_from_prefab(&mut self)
fn from_prefab(data: Value) -> Result<Self, PrefabError>
fn from_prefab_with_extras(
data: Value,
_named_entities: &HashMap<String, Entity, RandomState>,
_state_token: ID<PhantomData<dyn State + Send + Sync + 'static>>
) -> Result<Self, PrefabError>
fn to_prefab(&self) -> Result<Value, PrefabError>
fn from_prefab_str(data: &str) -> Result<Self, PrefabError>
fn to_prefab_string(&self) -> Result<String, PrefabError>
sourceimpl Serialize for CompositeMeshAnimation
impl Serialize for CompositeMeshAnimation
impl PrefabComponent for CompositeMeshAnimation
Auto Trait Implementations
impl RefUnwindSafe for CompositeMeshAnimation
impl Send for CompositeMeshAnimation
impl Sync for CompositeMeshAnimation
impl Unpin for CompositeMeshAnimation
impl UnwindSafe for CompositeMeshAnimation
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Pointable for T
impl<T> Pointable for T
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more