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extern crate oxygengine_animation as anims; extern crate oxygengine_core as core; extern crate oxygengine_utils as utils; pub mod component; pub mod composite_renderer; pub mod font_asset_protocol; pub mod font_face_asset_protocol; pub mod jpg_image_asset_protocol; pub mod map_asset_protocol; pub mod math; pub mod mesh_animation_asset_protocol; pub mod mesh_asset_protocol; pub mod png_image_asset_protocol; pub mod resource; pub mod sprite_sheet_asset_protocol; pub mod svg_image_asset_protocol; pub mod system; pub mod tileset_asset_protocol; pub mod prelude { pub use crate::{ component::*, composite_renderer::*, font_asset_protocol::*, font_face_asset_protocol::*, jpg_image_asset_protocol::*, map_asset_protocol::*, math::*, mesh_animation_asset_protocol::*, mesh_asset_protocol::*, png_image_asset_protocol::*, resource::*, sprite_sheet_asset_protocol::*, svg_image_asset_protocol::*, system::{ camera_cache::*, map::*, mesh::*, mesh_animation::*, renderer::*, sprite_animation::*, sprite_sheet::*, surface_cache::*, tilemap::*, tilemap_animation::*, transform::*, *, }, tileset_asset_protocol::*, }; } use crate::{ component::*, composite_renderer::CompositeRenderer, resource::*, system::{ camera_cache::*, map::*, mesh::*, mesh_animation::*, renderer::*, sprite_animation::*, sprite_sheet::*, surface_cache::*, tilemap::*, tilemap_animation::*, transform::*, }, }; use core::{ app::AppBuilder, assets::database::AssetsDatabase, ecs::pipeline::{PipelineBuilder, PipelineBuilderError}, ignite_proxy, prefab::PrefabManager, }; ignite_proxy! { struct Grid2d<T> {} } pub fn bundle_installer<PB, CR>( builder: &mut AppBuilder<PB>, data: CR, ) -> Result<(), PipelineBuilderError> where PB: PipelineBuilder, CR: CompositeRenderer + 'static, { builder.install_resource(data); builder.install_resource(CompositeTransformCache::default()); builder.install_resource(CompositeCameraCache::default()); builder.install_resource(CompositeMeshAnimationSystemCache::default()); builder.install_resource(CompositeSpriteSheetSystemCache::default()); builder.install_resource(CompositeTilemapSystemCache::default()); builder.install_resource(CompositeMeshSystemCache::default()); builder.install_resource(CompositeMapSystemCache::default()); builder.install_resource(CompositeSurfaceCacheSystemCache::default()); builder.install_system::<CompositeTransformSystemResources>( "transform", composite_transform_system, &[], )?; builder.install_system::<CompositeSpriteAnimationSystemResources>( "sprite-animation", composite_sprite_animation_system, &[], )?; builder.install_system::<CompositeTilemapAnimationSystemResources>( "tilemap-animation", composite_tilemap_animation_system, &[], )?; builder.install_system::<CompositeMeshAnimationSystemResources>( "mesh-animation", composite_mesh_animation_system, &[], )?; builder.install_system::<CompositeSpriteSheetSystemResources>( "sprite-sheet", composite_sprite_sheet_system, &["sprite-animation"], )?; builder.install_system::<CompositeTilemapSystemResources>( "tilemap", composite_tilemap_system, &["tilemap-animation"], )?; builder.install_system::<CompositeMeshSystemResources>( "mesh", composite_mesh_system, &["mesh-animation"], )?; builder.install_system::<CompositeMapSystemResources>("map", composite_map_system, &[])?; builder.install_system::<CompositeCameraCacheSystemResources<CR>>( "camera-cache", composite_camera_cache_system::<CR>, &[], )?; builder.install_system::<CompositeSurfaceCacheSystemResources<CR>>( "surface-cache", composite_surface_cache_system::<CR>, &[], )?; builder.install_system::<CompositeRendererSystemResources<CR>>( "renderer", composite_renderer_system::<CR>, &[], )?; Ok(()) } pub fn protocols_installer(database: &mut AssetsDatabase) { database.register(png_image_asset_protocol::PngImageAssetProtocol); database.register(jpg_image_asset_protocol::JpgImageAssetProtocol); database.register(svg_image_asset_protocol::SvgImageAssetProtocol); database.register(sprite_sheet_asset_protocol::SpriteSheetAssetProtocol); database.register(tileset_asset_protocol::TilesetAssetProtocol); database.register(map_asset_protocol::MapAssetProtocol); database.register(font_asset_protocol::FontAssetProtocol); database.register(font_face_asset_protocol::FontFaceAssetProtocol); database.register(mesh_asset_protocol::MeshAssetProtocol); database.register(mesh_animation_asset_protocol::MeshAnimationAssetProtocol); } pub fn prefabs_installer(prefabs: &mut PrefabManager) { prefabs.register_component_factory::<CompositeVisibility>("CompositeVisibility"); prefabs.register_component_factory::<CompositeSurfaceCache>("CompositeSurfaceCache"); prefabs.register_component_factory::<CompositeRenderable>("CompositeRenderable"); prefabs.register_component_factory::<CompositeRenderableStroke>("CompositeRenderableStroke"); prefabs.register_component_factory::<CompositeTransform>("CompositeTransform"); prefabs.register_component_factory::<CompositeRenderLayer>("CompositeRenderLayer"); prefabs.register_component_factory::<CompositeRenderDepth>("CompositeRenderDepth"); prefabs.register_component_factory::<CompositeRenderAlpha>("CompositeRenderAlpha"); prefabs.register_component_factory::<CompositeCameraAlignment>("CompositeCameraAlignment"); prefabs.register_component_factory::<CompositeEffect>("CompositeEffect"); prefabs.register_component_factory::<CompositeCamera>("CompositeCamera"); prefabs.register_component_factory::<CompositeSprite>("CompositeSprite"); prefabs.register_component_factory::<CompositeSpriteAnimation>("CompositeSpriteAnimation"); prefabs.register_component_factory::<CompositeTilemap>("CompositeTilemap"); prefabs.register_component_factory::<CompositeTilemapAnimation>("CompositeTilemapAnimation"); prefabs.register_component_factory::<CompositeMapChunk>("CompositeMapChunk"); prefabs.register_component_factory::<CompositeMesh>("CompositeMesh"); prefabs.register_component_factory::<CompositeMeshAnimation>("CompositeMeshAnimation"); }