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use core::{
    assets::{asset::AssetID, database::AssetsDatabase},
    ecs::Entity,
};
use std::sync::{atomic::AtomicBool, Arc};

pub trait Audio: Send + Sync {
    fn create_source(
        &mut self,
        entity: Entity,
        data: &[u8],
        streaming: bool,
        looped: bool,
        playback_rate: f32,
        volume: f32,
        play: bool,
        notify_ready: Arc<AtomicBool>,
    );
    fn destroy_source(&mut self, entity: Entity);
    fn has_source(&mut self, entity: Entity) -> bool;
    fn update_source(
        &mut self,
        entity: Entity,
        looped: bool,
        playback_rate: f32,
        volume: f32,
        play: Option<bool>,
    );
    fn get_asset_id(&self, path: &str) -> Option<AssetID>;
    fn update_cache(&mut self, _assets: &AssetsDatabase) {}
}